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Warning!
I am going to make major revisions to this tutorial, in SEPTEMBER 2018. The new code is 99% written, just need to write the webpages again.
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Update, Bug Fix (please read this, important)
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Introduction
1. Getting Started
2. How cc65 works
3. Our first program
4. What’s a V-blank
5. A little color
6. Sprites
7. Input
8. Sprite Collisions
9. Drawing a full background
10. Background Collisions
11. Scrolling
12. Basic Platformer
13. Sprite 0 Trick / Debugging
14. Intro to Sound
15. Adding music
16. Adding Sound Effects
17. Planning a Game
18. Game Coding
19. Game Coding 2
20. Game Coding 3
21. Credits and Thanks
22. More
Contact, My Stuff
23. Using DMC Sounds
24. MMC3, Bank-switching, IRQs
25. Importing a MIDI to Famitracker
26. ASM Basics
27. ASM part 2
28. ASM part 3
29. ASM part 4
30. ASM part 5
Update (Oct 2016)
Update (Feb 2017)
I’ve decided to add some examples, using the neslib code.
My neslib Notes
Simple neslib Examples
NES Screen Tool BMP Import
Import Full Background as RLE
Update Aug 2017 / CFG files
Sprites, Again
Sprite Collision, and Controllers
Sprite BG Collision, Pong
Add Music with Famitracker
All Ways Scrolling (not finished)
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Vigilante Ninja 2 – my full sized NES game (free DEMO).
famitone3.2 / annotatecc65 Updated July 11, 2018. Famitone 4.
Jammin Honey
PPU writes during rendering (asm6)
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A List of NES Hombrew Games
NES Graphics (best looking NES games)
Backup / PDF archive
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wow…! Great site – I’d love to follow through the tutorials when I find some time.
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thank you so much this is awesome!!
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great site. hoping this will spark my coding adventures
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Franchement c’est super! Great!
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Thanks a lot! These tutorials, especially the basic platformer, were a big help for me in coding my first NES game.
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https://8bitratconsoles.com/blogs/entry/4-vigilante-ninja-2-the-new-nes-homebrew/
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Best NES tutorials that I’ve found!
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Hi! Where can I get the very latest version of neslib?
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If you click on “Neslib Example Code” and download the link, there is a version that works with the newest cc65 (as of Nov 2017). It’s been slightly edited by me.
Also, you can go to Mojon Twin’s website, and download the source code to one of their recent games, they always use a version of neslib… http://www.mojontwins.com
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Russian translation is here: https://habrahabr.ru/post/348022/
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I’m going to allow it, but there is a high likelihood that I will make major changes to my website, which may not be in the Russian translation that I’m not involved with.
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It is possible to use asm6 to compile cc65?
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No. asm6 is an unrelated assembler, and doesn’t work with cc65.
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