Welcome to my tutorial on SNES programming. The journey of a thousand miles begins with one step. (Super Nintendo. Super Famicom. SFC. Gamedev. SNESdev.)
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North to the Future! The next big thing is SNESdev.
(by the way, M1TE has been updated, ver. 1.7 and SPEZ is now ver 1.3. June 12, 2020)
I made some tools to help develop for the SNES.
https://github.com/nesdoug/M1TE2
https://github.com/nesdoug/SPEZ
(example code with easySNES)
https://github.com/nesdoug/SNES_00
Other projects that are worth looking into… Optiroc.
(converts images to SNES tile and map and palette format)
https://github.com/Optiroc/SuperFamiconv
(another SNES development library)
https://github.com/Optiroc/libSFX
(the ultimate debugging SNES emulator)
https://github.com/SourMesen/Mesen-S
Documentation
https://wiki.superfamicom.org/
https://problemkaputt.de/fullsnes.htm
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