Welcome to my tutorial on SNES programming. The journey of a thousand miles begins with one step.
! The M1TE, M8TE, and SPEZ apps have been updated, Dec 2022 ! They are much improved. See links below.
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Why B+21 Cents? (and free samples)
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I made some tools to help develop for the SNES. Click on “Releases” to find the exe file. They are .NET apps that can run on non-Windows computers with MONO.
SNES Mode 1 Tile Editor
https://github.com/nesdoug/M1TE2
SNES Modes 3/7 (8bpp) Tile Editor
https://github.com/nesdoug/M8TE
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SPEZ (SNES sprite editor)
https://github.com/nesdoug/SPEZ
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Documentation
https://wiki.superfamicom.org/
https://problemkaputt.de/fullsnes.htm
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(Super Nintendo. Super Famicom. SFC. Gamedev. SNESdev.)
Is it possible to extract sprites from Secret of Evermore?
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No. None of my tools would be useful for modifying existing games. They are intended for generating new content for original games.
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Probably could/should have done that meme using Mode 3, and then you could have used 256+ colours in the image. Nobody would have cared still, but, dang, the image could have looked pretty awesome: https://inceptionalnews.wordpress.com/2022/10/23/snes-mode-3-images-can-look-gorgeous/ 😉
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Good point. It would look better in Mode 3. However, this is just a demonstration of my Mode 1 tool, to show that you can now import an image.
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